Friday Open Source Summary (get it?)

Now that the week of May 23 is over, it's time for a brief status update on my Summer of Code project. What I had planned to do this week was:

May 24 - Start of coding, get up to speed with using python-ogre

Overall, I feel this was accomplished. I spent the week browsing through jmtan's 3D client code, banging my head against quaternions, and finding (and reading!) some good Ogre3d documentation (such as the manual and API, both of which would be nice to have bound ... somehow.)

Also this week I had some adventures trying to get python-ogre set up on my netbook. It seems that I might end up having to recompile python-ogre (nightmares!) on my netbook if I want to test the battleviewer on it.

Next week?

May 31 - Work on constructing a battle scene

That was the plan, but it seems when I made my timeline I didn't take into account how much work on the battleviewer was already done by jmtan (test_battle.py is quite the innocuous filename!) I may end up moving a few weeks ahead to:

June 14 - Work on getting battle events from BattleXML implemented and create simple 3D models for missiles/similar

The bottom line: I did research on the tools and code I would be using and am ready to go as soon as I move back to Manhattan on the first of June.

Published: May 29, 2009 21:39:18

Author: landon

Tags: Ogre3d, git, gsoc

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