Week of June 14 Progress Update
This week was pretty uneventful in every way, shape, and form. I initially had the idea to make a function generator and then attach the functions to Entity objects after they were created (not my most brilliant moment). However, it turns out that Entity objects lose all of their attributes when you put them into the SceneNode. The SceneNode keeps them however.
What I began implementing at the end of the week was a Participant class that wraps Entity. I haven't tested it yet, but I'm pretty sure it should give me the results I'm looking for.
WRT midterm goals, I would like have a few basic events done this next week: Fire, Damage, and Death (Log is done already and I'm not yet sure how to work out Move in 3D.) After this I want to get round progression up, which should be simple enough since I can just loop through event lists and call the appropriate methods on appropriate Participants. It would also be great to have a GUI for round progression, but that will have to wait until I get the underlying bits worked out (nothing ever seems to take near the order of magnitude of time that I imagine it will!)
Published: June 23, 2009 00:18:27
Author: landon
Tags: gsoc
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