« First ‹ Prev 1 2 3 4 5 Next › Last »

Articles Tagged gsoc, page 1

Torpedo Whoops!

Posted on August 15th, 2009 19:13:33 by landon
Comments

Getting particle systems hammered down is finicky, case in point:

Torpedo Whoops!


I'm not a programmer, I just like to debug a lot

Posted on August 6th, 2009 00:22:43 by landon
Comments

While I was testing out torpedoes (new weapon with a heavy particle effects bent!) I noticed several things had become broken wrt basic use of the battleviewer. :( So today I've been debugging and cleaning those right up.

Also, here's my latest youtube video:


Screenshot Update

Posted on August 2nd, 2009 05:51:25 by landon
Comments

Short update, links to some screenshots of recent progress:


Particle Effects!

Posted on July 31st, 2009 19:32:49 by landon
Comments

The past few days I've been working on particle effects. So far I have effects suitable for:

  • Laser firing
  • Engine trails
  • Warping in

I still need to work one out for explosions, but that shouldn't be too hard. Right now though, I'm working on getting the engine trails in place and firing properly when move events occur. There was a heck of a bug where the trails would show up on top of everything, but that was caused by a bad .material file for the flare texture I was using. Now it's just down to per-ship placement, which only needs to be done for the frigate's model now (6 seperate trails, urgh.) This has been taking a little longer than I wanted, but now that I know what's going on with particles, I should have a majority of this stuff done over the weekend and be able to focus on the other prettifying aspects of the client!


Battleviewer Video Two!

Posted on July 29th, 2009 02:56:29 by landon
Comments

Short post here, this is just to show off the new video: